Offangle rank benchmarks

Original Offangle replay data

VALORANT time to damage by rank

Time to damage is the interval from verified first contact, when an opponent becomes visible, to the player’s first damage against that opponent. Only eligible measured engagements contribute.

Replay observation period: 7 Jun 2026 – 30 Sept 2026. Values refresh from submitted replay aggregates.

What this dataset represents

These are aggregate observations from ranked PC replays submitted to Offangle. They are not statistics for Riot’s complete global playerbase. The sample can contain repeat participants and may not represent every region, role, rank, map, or play style.

Sample counts describe the observations named in each table, not unique players. Small samples are exploratory. The data shows observed differences; it does not establish causes or predict your rank.

Explore the rank measurements

Average time to damage

Time to damage is the interval from verified first contact, when an opponent becomes visible, to the player’s first damage against that opponent. Only eligible measured engagements contribute.

Average time to damage by competitive rank
RankAverageSample
Iron 1811 ms326
Iron 2855 ms732
Iron 3815 ms1,049
Bronze 1782 ms2,084
Bronze 2726 ms2,768
Bronze 3680 ms2,132
Silver 1702 ms3,543
Silver 2678 ms3,161
Silver 3649 ms3,074
Gold 1650 ms5,108
Gold 2631 ms5,047
Gold 3628 ms4,052
Platinum 1626 ms6,541
Platinum 2625 ms5,393
Platinum 3609 ms5,027
Diamond 1587 ms7,875
Diamond 2590 ms7,121
Diamond 3578 ms8,761
Ascendant 1572 ms16,410
Ascendant 2567 ms16,081
Ascendant 3563 ms12,084
Immortal 1551 ms13,180
Immortal 2553 ms2,032
Immortal 3536 ms710
Radiant483 ms158

Lower is better. Hover or focus the chart for exact values.

All time benchmark table

Missing measurements are shown as unavailable, rather than zero.

VALORANT time to damage by rank — All time. Observation period: 7 Jun 2026 – 30 Sept 2026.
RankAverage time to damage (ms)Measured engagements
Iron 1 811326
Iron 2 855732
Iron 3 8151049
Bronze 1 7822084
Bronze 2 7262768
Bronze 3 6802132
Silver 1 7023543
Silver 2 6783161
Silver 3 6493074
Gold 1 6505108
Gold 2 6315047
Gold 3 6284052
Platinum 1 6266541
Platinum 2 6255393
Platinum 3 6095027
Diamond 1 5877875
Diamond 2 5907121
Diamond 3 5788761
Ascendant 1 57216410
Ascendant 2 56716081
Ascendant 3 56312084
Immortal 1 55113180
Immortal 2 5532032
Immortal 3 536710
Radiant 483158

Methodology and interpretation

Rank values are means weighted by measured engagement counts. Season aggregates are combined using those same counts. Seconds from the source aggregates are converted to milliseconds for this table; lower means earlier first damage after contact.

Time to damage includes aim adjustment and firing as well as recognition. It is not an isolated reaction-time test.

Engagements are observations, not unique players or independent experiments. Repeat participants, weapons, distances, and match situations can influence a rank’s mean.

Use your own time to damage alongside crosshair placement and shot discipline. This dataset describes submitted replays and does not establish why a rank difference exists.

Read Offangle’s measurement and benchmark methodology

Cite this dataset

When sharing a chart or quoting a figure, include the source link, observation period, and sample limitations. The live dataset changes as new replays contribute; save the CSV for the figures you cite.

Offangle. VALORANT time to damage by rank. Submitted ranked PC replay dataset, 7 Jun 2026 – 30 Sept 2026. https://offangle.pro/stats/time-to-damage-by-rank

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