VALORANT aim benchmarks by rank

Explore mechanical skill across every rank analyzed by offangle.pro.

Rank trends

Explore core aim metrics across different ranks.

Period
Average time to damage

Time from first contact until the player first damages their opponent.

Average time to damage by competitive rank
RankAverageSample
Iron 1811 ms326
Iron 2855 ms732
Iron 3815 ms1,049
Bronze 1782 ms2,084
Bronze 2726 ms2,768
Bronze 3680 ms2,132
Silver 1702 ms3,543
Silver 2678 ms3,161
Silver 3649 ms3,074
Gold 1650 ms5,108
Gold 2631 ms5,047
Gold 3628 ms4,052
Platinum 1626 ms6,541
Platinum 2625 ms5,393
Platinum 3609 ms5,027
Diamond 1587 ms7,875
Diamond 2590 ms7,121
Diamond 3578 ms8,761
Ascendant 1572 ms16,410
Ascendant 2567 ms16,081
Ascendant 3563 ms12,084
Immortal 1551 ms13,180
Immortal 2553 ms2,032
Immortal 3536 ms710
Radiant483 ms158

Lower is better. Hover or focus the chart for exact values.

Crosshair placement

Average match median distance from first contact to opponents head at first damage.

Crosshair placement by competitive rank
RankAverageSample
Iron 110.0°15
Iron 29.5°36
Iron 37.3°52
Bronze 18.4°98
Bronze 27.9°126
Bronze 36.8°95
Silver 17.0°168
Silver 27.2°146
Silver 37.0°148
Gold 16.3°260
Gold 25.9°250
Gold 36.0°195
Platinum 15.8°311
Platinum 26.0°248
Platinum 35.7°226
Diamond 15.9°371
Diamond 26.3°356
Diamond 36.0°464
Ascendant 15.8°844
Ascendant 25.7°820
Ascendant 35.4°588
Immortal 15.3°656
Immortal 25.3°102
Immortal 35.0°33
Radiant4.5°7

Lower is better. Hover or focus the chart for exact values.

Vandal firing-pattern utilization

The share of visible-enemy bullets classified as taps, bursts, or sprays at each rank.

Engagement distance
Vandal firing-pattern utilization by rank at Overall
RankShotsTapBurstSpray
Iron 19232.2%17.7%80.2%
Iron 22,4476.3%32.2%61.4%
Iron 33,2394.6%31.9%63.5%
Bronze 17,2915.2%32.1%62.7%
Bronze 29,4373.7%34.0%62.3%
Bronze 37,0043.8%34.5%61.7%
Silver 111,7634.7%38.6%56.7%
Silver 29,7214.0%33.7%62.3%
Silver 311,0984.0%36.5%59.5%
Gold 116,2494.5%38.6%56.9%
Gold 215,0124.1%39.0%56.8%
Gold 311,2554.7%40.5%54.8%
Platinum 121,9885.0%40.3%54.6%
Platinum 217,9935.0%43.0%52.0%
Platinum 316,7774.7%42.2%53.2%
Diamond 126,7985.5%44.8%49.8%
Diamond 223,5985.9%44.8%49.2%
Diamond 330,2546.6%46.1%47.3%
Ascendant 154,2876.5%43.7%49.8%
Ascendant 252,5326.6%45.0%48.4%
Ascendant 336,5697.2%45.9%46.9%
Immortal 140,7047.3%47.4%45.3%
Immortal 26,3897.3%46.6%46.2%
Immortal 32,2748.3%48.7%43.0%
Radiant22313.9%52.0%34.1%

Tap is one shot, burst is 2–4 consecutive shots, and spray is 5 or more.

How to read these charts

Definitions and aggregation notes for All time.

Time to damage

Measured engagements are weighted by their sample count. Lower values mean faster first damage after contact.

Crosshair placement

Match medians are weighted by contributing matches. Lower angular distance means the crosshair began closer to head level.

All-time data

Season aggregates are combined by engagement, match, or shot counts rather than by a simple average of seasons.